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Koitola (World of Phaos Based)

If you have Modified WoP, and I mean majour modifications. Then post a link here and tell us about it.
(PLEASE NOTE: If you intend to Modify WoP please Email Zeke and explain to make sure he is ok with it. WoP is zekes' baby and he would like to know if you intend to do any MODs.)

Moderators: zeke, Aradan

Do you like Koitola?

Yes
11
92%
No
0
No votes
Needs Changes (Posted)
1
8%
 
Total votes : 12

Re: Koitola (World of Phaos Based)

Postby DaWolf » Fri May 01, 2009 1:12 am

Sorry NutNut but I can't send my entire game, I've done a lot of work with it and it's still not nearly complete.

McCragge

okay, basicly here is some of what I remember I did.

I created a new category in phaos_opponnents called "level" and I created a new category in phaos_characters called "level1" (since there is already a level)
next I went through the travel code, and class_character and added it so when "gen_npc" is run, it looks for characters of a level in level (under phaos_opponents) makes them all level 1 according to game standards (so you manually add the HP/ Min / Max damage you want for that level) and make it so when in travel instead of it showing players the "Level 1" that all the characters really are, it shows the players what is in the field "level1" of phaos_characters (except players ofcourse)

ofcourse this approach probably isn't the prettiest, but it is the only way I could do it without re-writing the phaos combat / level system.

I believe that is the basics of what I did, I am pretty sure I am missing some things, but I did this a long time ago, so no doubt I don't remember 100%

Thanks!

P.S. congrats on hitting over 300 players!
I've had Koitola running on Facebook for about 1 week live now and got 180 players, but I need to change so much source code of the game to better integrate with Facebook.

Have fun! Hope that somewhat helps!
http://apps.facebook.com/phaosapp/ Koitola, Phaos Integrated into Facebook
DaWolf
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Re: Koitola (World of Phaos Based)

Postby mccragge » Fri May 01, 2009 3:40 am

DaWolf wrote:Sorry NutNut but I can't send my entire game, I've done a lot of work with it and it's still not nearly complete.

McCragge

okay, basicly here is some of what I remember I did.

I created a new category in phaos_opponnents called "level" and I created a new category in phaos_characters called "level1" (since there is already a level)
next I went through the travel code, and class_character and added it so when "gen_npc" is run, it looks for characters of a level in level (under phaos_opponents) makes them all level 1 according to game standards (so you manually add the HP/ Min / Max damage you want for that level) and make it so when in travel instead of it showing players the "Level 1" that all the characters really are, it shows the players what is in the field "level1" of phaos_characters (except players ofcourse)

ofcourse this approach probably isn't the prettiest, but it is the only way I could do it without re-writing the phaos combat / level system.

I believe that is the basics of what I did, I am pretty sure I am missing some things, but I did this a long time ago, so no doubt I don't remember 100%

Thanks!

P.S. congrats on hitting over 300 players!
I've had Koitola running on Facebook for about 1 week live now and got 180 players, but I need to change so much source code of the game to better integrate with Facebook.

Have fun! Hope that somewhat helps!


Ok awesome, I think I can take what you have here and bend it towards my will. That is similiar to what I have done to make all the towns and shops use unique PHP pages, this way I can have custom description, pages, and gear for every town and shop.

And, we are only 4 players away from hitting 400 :)

In any case, I really like how you smoothed out some of the bumps on the game...I am currently still tackling the arena issues, the clan issues (which are really broken) and of course the quests problems...I can't even get the darned NPC's to show up in the Inn.

McCragge
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Re: Koitola (World of Phaos Based)

Postby DaWolf » Sat May 02, 2009 5:06 am

Hey, I'll do my best to help this community since I have been getting help and guidance from here for years, and will continue to ask for it as I am no programmer, I am just a tinkerer lol.

I have done some major code changes taking a lot of what World of Kallen did and tried to build upon it, but I am still having an issue with World of Kallen travel code, where it shows up the "Enter Area" and the "Explore" icons which are supposed to be buttons, but my players cannot click on them to get into my dungeons (I had it working at one point but that code is long lost now.)

Any help would be appreciated!

P.S. if anyone has gotten rings / amulets to work right let me know!! (to emphasize on this, I have them spawning and doing things, but I want to get them to have more effect types)
Last edited by DaWolf on Fri May 22, 2009 11:40 am, edited 1 time in total.
http://apps.facebook.com/phaosapp/ Koitola, Phaos Integrated into Facebook
DaWolf
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Re: Koitola (World of Phaos Based)

Postby Arwym Starlight » Thu May 07, 2009 6:09 pm

I just noticed a critical bug.

I stopped browsing the internet last night and left a tab with Koitola open, logged in my account. When I came back today, I browsed a bit and found myself trying to travel, but the system told me I didn't have any stamina. Then I went to my character page and saw that every info field about my character was blank, and the picture was broken. It is then that I realize that I'm not even logged in. My had obviously expired.

What I'm trying to say is that you need to make more checks for whether a user is logged in or not. Because I was able to browse those in-game pages as a guest. That is not right. I don't know if it's your fault or that the script itself has this bug. First time I notice it. But it needs to be fixed, ASAP.
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Re: Koitola (World of Phaos Based)

Postby DaWolf » Fri May 08, 2009 7:13 pm

Okay, let me ask a few questions, what pages were you able to browse first?
Some pages you may be able to enter, but not really do anything.

in order to track it down I need to find the pages without the security checks.

Thanks for any help!
http://apps.facebook.com/phaosapp/ Koitola, Phaos Integrated into Facebook
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Re: Koitola (World of Phaos Based)

Postby mccragge » Sun May 10, 2009 8:10 am

So what are the odds I can talk you into divulging the code or modifications you did to have an awesome attack screen. Mainly refering to the different types of attacks and defenses players are allowed to chose from.

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Re: Koitola (World of Phaos Based)

Postby DaWolf » Mon May 11, 2009 5:38 am

Really all I did was add more options, and make it so based on your weapon it should pull different information, it's more for aesthetic look, cause as of this moment I havn't taken it the step further and made a difference between any of the choices.

So really just have the different options but nothing is different on the actual code (I am working on adding a difference, but right now I've got my hands full, I just finished scripting 100% a spell system so my players spell classes can now have their own spells that they don't have to buy from the store.)
http://apps.facebook.com/phaosapp/ Koitola, Phaos Integrated into Facebook
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Re: Koitola (World of Phaos Based)

Postby mccragge » Fri May 15, 2009 6:35 am

DaWolf wrote:P.S. if anyone has gotten rings / amulets to work right let me know!!



I see that you got this working, how did you do it, if you don't mind me asking. I have been wrestling with it for a couple of days, I am sure it is something simple right under my nose.

Also the spell system you did is awesome! If the developers actually ever came back here they should definitely add what you did to the main game.

McCragge
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Re: Koitola (World of Phaos Based)

Postby DaWolf » Fri May 15, 2009 6:24 pm

Really I don't know what I did to get it working, I think the code was already there, I just uncommented a lot of it...
I'm using a really old version of Phaos as a base (0.88 or .89) so maybe they removed it since....

dunno
http://apps.facebook.com/phaosapp/ Koitola, Phaos Integrated into Facebook
DaWolf
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Posts: 95
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Re: Koitola (World of Phaos Based)

Postby DaWolf » Fri May 22, 2009 11:22 am

Hey everyone, I just did some major overhauls of Koitola I thought I should mention here...

First, I added a system called "Royal Crowns" that allow my players to buy things like +5% / +10% xp/gp bonus items, these "Royal Crowns" are earned through a system called offerpal, complete a survery get so many royal crowns, ect...

Second, I added an Artifact system to the game! this includes 5 levels of item
1. Junk (Color Coded Grey in inventory) 85% of items found will fall in this category
2. Normal (Color Coded White in Inventory) 10%
3. Magical (Color Coded Green in Inventory) - Has something additional to the item, such as +stamina +mana +str +fight +defense 4%
4. Rare (Color Coded Purple in Inventory) - Same as Magical except a lot stronger, but has a 1% chance to drop 1
5. Artifact (Color Coded Gold in Inventory) - Same as above, except it's very strong, has very nice stat increases, but a 0.001% chance to drop, having one artifact will make you a very powerful person.

Third,
I no longer have a log in / register system, it is entirely dependent on facebook code for players to have / make accounts!

Fourth,
I added a Freebies code (I did not write this, don't know where I got it). Basically every 24 hours a player can get free xp / gp (soon to be items aswell)

Fifth,
All my icons for weapons / armor have been changed! I no longer use any of the default phaos inventory icons!

Sixth,
Lockpicking / Search are now used in dungeons in my game, Disarm Traps is not done yet.

Last,
Spells are now different than scrolls, if you choose to be a spell caster you will have the ability to learn a spell (with appropriate wisdom) once you have the appropriate wisdom, you can cast spell if you have enough mana (Mana is equal to half of a characters wisdom score + any items that give +Mana) Scrolls are learned by casting them, you can only learn a spell if it is the same class as your spell type (if you are a druid you can only learn nature spells, where an air wizard can learn all air spells, ect...)

--------------------------------------------

Works in Progress

Pet System, Class Abilities System, More items to be sold through "Royal Crowns", and lots more!!

Come check us out now on Facebook!!
http://apps.facebook.com/phaosapp/
http://apps.facebook.com/phaosapp/ Koitola, Phaos Integrated into Facebook
DaWolf
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Re: Koitola (World of Phaos Based)

Postby jpoisson » Tue May 26, 2009 12:47 pm

Quite Impressive. Looks like you have a good head start. nice work. and for pets please call the Familiars... as to respect to fantasy/medevil rpgs.
-Jeremy
WOPhaos Developer
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Re: Koitola (World of Phaos Based)

Postby DaWolf » Tue May 26, 2009 8:06 pm

familiars are just a wizard / sorcerer thing in DnD and fantasy based games, otherwise they would be known as companions in most Fantasy/RPG games, imo.

Thanks though, I've been really working on making things happen, and I want this to be a unique online haven for people who want to play an RPG without having to pay!

I am also willing to exchange banners for eachother, if you place a banner for Koitola on your site, I will place a banner for your game on mine, to keep the flow of players between games, if you're interested write me!
http://apps.facebook.com/phaosapp/ Koitola, Phaos Integrated into Facebook
DaWolf
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Re: Koitola (World of Phaos Based)

Postby Arwym Starlight » Sat May 30, 2009 12:53 am

Hmm, sounds great~! I'll take a look again and see if that bug I mentioned is gone now. Probably is. :)

By the way, the signature is not working. Actually, when this web page loads and the signature tries to load, a box pops up and asks me to enter a username and password for access to /dawolf/phaos. >.>
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Re: Koitola (World of Phaos Based)

Postby DaWolf » Sat May 30, 2009 2:47 am

yeah, sorry my sig I removed it from my current sig, but all my old posts still have it, I had to put a password on dawolf.us/phaos since it is still a game people can access without facebook, and right now I dont want that till I fix the reggie code to not interfere with facebook ids

Thanks guys!
http://apps.facebook.com/phaosapp/ Koitola, Phaos Integrated into Facebook
DaWolf
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Re: Koitola (World of Phaos Based)

Postby DaWolf » Thu Jun 04, 2009 11:15 pm

Updates :: June 4, 2009
:arrow: :mrgreen: The Updates are very obvious today, but let's point some out!

Layout:
* Koitola has released a brand new layout today! Give it a shot, see what you think, it should be a ton more user friendly.
* Item of the Day - This should be a new item on a daily basis, pulled from the list of game artifacts (things that have a 0.001% chance of dropping) and will average a cost of 150 royal crowns.
* Bars- You will now see your health bars, so you know how much life you have left, stamina, ect.. on the side bar, since this bar does not update unless you reload the page, these bars will also be on the travel page in the top left corner where the windrose used to be.

-Chat
* If you have not already used the previous chat, we now have a new one powered by AJAX, it is very primitive at this point as you'll be signed out of chat if you decide to stop talking and actually play, but I am going to develop this chat system so you will have it at all times on the side of Koitola, so you will be able to chat with other players in real time, add them to your buddy list, and no longer need to worry about how the old chat system was so flaky.

-Banner
* The banner was donated by a player / coder named McCragge, I would like to thank him for all of his hard work in making Koitola a more professional looking game. Thank you McCragge!

- Royal Crowns
* If you've always wanted Royal Crowns, and didn't have the money to do an offer / buy some, look no further than the daily survey quiz under Royal Crowns, you will get between 25 - 50 Royal Crowns depending on the quiz, and you can do one every day, it wont cost you a dime, just a minute of your time.

-Daily Item
* The Daily Item is temporarily disabled until the new items roll out, within the next 24 to 48 hours about 1500 new items from weapons to armor, will be rolling out, these will provide tons of new items to find / collect, all vary in ability, types, ect.. this has taken a lot of effort from me and other designers, and I hope you enjoy them, these will be rolling out once we properly replace all existing items in the game, and those in your inventory with an equal or better item.

Please, if you see anything you think should be made better, let us know! We are always interested in feedback, all you need to do is click the link at the bottom of the facebook page, and it will send an e-mail to koitola@dawolf.us and we will get back with you ASAP!!

:D
http://apps.facebook.com/phaosapp/ Koitola, Phaos Integrated into Facebook
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