Sorry NutNut but I can't send my entire game, I've done a lot of work with it and it's still not nearly complete.
McCragge
okay, basicly here is some of what I remember I did.
I created a new category in phaos_opponnents called "level" and I created a new category in phaos_characters called "level1" (since there is already a level)
next I went through the travel code, and class_character and added it so when "gen_npc" is run, it looks for characters of a level in level (under phaos_opponents) makes them all level 1 according to game standards (so you manually add the HP/ Min / Max damage you want for that level) and make it so when in travel instead of it showing players the "Level 1" that all the characters really are, it shows the players what is in the field "level1" of phaos_characters (except players ofcourse)
ofcourse this approach probably isn't the prettiest, but it is the only way I could do it without re-writing the phaos combat / level system.
I believe that is the basics of what I did, I am pretty sure I am missing some things, but I did this a long time ago, so no doubt I don't remember 100%
Thanks!
P.S. congrats on hitting over 300 players!
I've had Koitola running on Facebook for about 1 week live now and got 180 players, but I need to change so much source code of the game to better integrate with Facebook.
Have fun! Hope that somewhat helps!

