lol, long time no speak

sorry for my absence i also just finished moving into a new house and am looking forward to moving again for college in jan so

always busy life style.
Now as for what we were doing really we should break it up into smaller task.
1) User Interaction
--> This defines how the user will interact with the NPC and how the user will complete the quest.
2) Quest framework
--> This involves the basic acceptance and completion of the quest. As well as a easy to use interface where the ability to add quest is very possible.
--> as well it should be designed in a way where we can either add onto the code or design a plugin system so we can always add further advances.
3) Gaming interactions
--> This is basically how do quest effect the game whether it is by adding specific monsters or special items this need to be defined early on so we don't over look it.
4) Submitting our work...
--> we need a place we can submit our work and basically have one person work on a specific task at a time.
ex.
Quest Team Manager (In charge of organizing the quest integration development system)
(Head) Graphical Designer (assigned by the QTM, and is in charge of making sure all graphical needs are met in time of their dead lines.)
(Head) Web designer (Assigned by QTM, Is oversight of how the look of the questing system should look. *The look will be discussed through a series of forum postings and such*)
(head)Web Developer (Assigned by the QTM, is in charge of making sure all server-side scripts are ready for production by deadlines.)
Each of these head positions will have teams of their own who they recruit or assign themselves. but The only way I can see us finishing this Gaming Framework is by organizing ourselves into teams. I wish I could get Zeke here so we can get his insight because He is the creator and this is his baby not ours and we would really like for him to be apart of the development.
personally I would make these job titles for the entirety of the game but it would take about 10+ people to get this gaming community back in production. Unfortunately I really don't know anyone I can recruit to help us except for a few really good game testers but other then that... We need to figure out what we are going to do about this.