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Underhive! (WoP Based)

If you have Modified WoP, and I mean majour modifications. Then post a link here and tell us about it.
(PLEASE NOTE: If you intend to Modify WoP please Email Zeke and explain to make sure he is ok with it. WoP is zekes' baby and he would like to know if you intend to do any MODs.)

Moderators: zeke, Aradan

Re: Underhive! (WoP Based)

Postby mccragge » Sun May 31, 2009 5:13 pm

I guess you could say I didn't it the old school way.

Basically, I added multiple fields to the item/s that i want to have different effects.

Then like jpoisson mentioned I did it similiar to AC. I wrote a function for each effect I wanted to manipulate. Now it took awhile to find all the instances of that stat in use and change it to a function, but now that I did, if I want to change anything, all I have to do is change the function, which is much easier.

Also, doing it this way doesn't put the new numbers in the database. So there isn't a constant database access everytime a player equips or unequips a weapon.

**ETA**

I forgot to mention you can also add negative numbers as well. So you can have items that enhance your strength but at the cost of lower your dexterity...or you could even have cursed items. :)

McCragge
mccragge
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Re: Underhive! (WoP Based)

Postby jpoisson » Mon Jun 01, 2009 2:07 am

DaWolf wrote:Good plan,

I have another question..

Can anyone help me develop a script that I can put variables, like "Copper, +2 Damage, Weight, Value" and have it throw out an array of weapons like shortswords / longswords, b*****d swords, ect... all which can be defined somewhere in the script so you can add / remove items as needed.

How hard would this be?

Cause as of right now I have 16 materials, and 28 types of weapons (not to mention armor) that I need to make, but doing them all 1 x 1 will be a pain in the ass...

any ideas?



I have a idea for this actually, that is if i understand what your asking correctly. You are asking to have weapons be classified by types. bronze, iron, steel etc. ok? And this will bring fourth a skill like smithing(weapon/armor crafting/crafting). To create this you should add a field to your phaos_weapons named something like forge_materials, and build it where you use specific variables for each material. or again you can use the old method where you create like 3 fields and call them like Forge_item_1, forge_item_2, etc. and from here you can take write up a simple script that allows player with a certain crafting/smithing/forging level to take materials they have and combine them. and when they have a a positive combiniation it displays all they thing they can make then they choose what they would like to make.

(sorry is this is very vague I just got off of work and i am a little tired. I still have more to say)
-Jeremy
WOPhaos Developer
jpoisson
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Re: Underhive! (WoP Based)

Postby DaWolf » Mon Jun 01, 2009 3:53 am

np, I got what I needed, basically in the admin panel I created a new thing called "Create Lot of <armor>' or whatever, I type in Shortsword, and it creates a Copper, Bronze, Iron, Steel, Mithril, ect... version, of a Shortsword all with the different effects, ect.. I have given to the materials in a previously defined script, so every time I make 1 item, it actually makes 16, of all the different types of material.

Makes life easier.

I will however, when done with the pet system, start making a crafting system.
http://apps.facebook.com/phaosapp/ Koitola, Phaos Integrated into Facebook
DaWolf
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Re: Underhive! (WoP Based)

Postby mccragge » Thu Aug 20, 2009 6:28 pm

If you haven't been by the Underhive in awhile I suggest you come by and check out some of the new changes.

Some things that are new.

All Arenas have been removed
Monsters Spawn in specific Regions and no where else
Shout box is Region specific too, so people can talk to each other in dungeons without having to be in the same square.
Towns have been completely redone (but I don't want to ruin the surprise)
New Map features (again, don't want to ruin the surprise or the excitement of exploration)

So come by and check out the Underhive!

Image

McCragge
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Re: Underhive! (WoP Based)

Postby jpoisson » Thu Sep 24, 2009 7:26 am

lol, Sounds great unfortunetly I don't have time to explore. It looks great though.
-Jeremy
WOPhaos Developer
jpoisson
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Posts: 89
Joined: Wed May 20, 2009 9:11 pm
Location: Toronto Canada

Re: Underhive! (WoP Based)

Postby mccragge » Thu Sep 24, 2009 6:18 pm

I also should add that I went through and ripped out the overly (and needlessly) complex combat rules that made no sense and put in proper gaming type combat rules that makes balancing players and monsters super easy.

Coming soon....Guild Wars!

McCragge
mccragge
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Re: Underhive! (WoP Based)

Postby jpoisson » Thu Sep 24, 2009 10:04 pm

Sounds Great... I spoke to Zeke and the project is coming back alive
-Jeremy
WOPhaos Developer
jpoisson
Level 4
 
Posts: 89
Joined: Wed May 20, 2009 9:11 pm
Location: Toronto Canada

Re: Underhive! (WoP Based)

Postby mccragge » Fri Sep 25, 2009 7:42 am

Oh yeah? Well that is good news :) Any ETA on his expected return?

McCragge
mccragge
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Re: Underhive! (WoP Based)

Postby jpoisson » Fri Sep 25, 2009 2:16 pm

Umm, A full pledge return such as coming an redesigning the game... probably wont happen anytime soon. but I am going to try and convince him to pop in once a month or so... but he will always know our plans.
-Jeremy
WOPhaos Developer
jpoisson
Level 4
 
Posts: 89
Joined: Wed May 20, 2009 9:11 pm
Location: Toronto Canada

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